<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Profile|Win32">
      <Configuration>Profile</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Profile|x64">
      <Configuration>Profile</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectName>Effects11</ProjectName>
    <ProjectGuid>{DF460EAB-570D-4B50-9089-2E2FC801BF38}</ProjectGuid>
    <RootNamespace>Effects11</RootNamespace>
    <Keyword>Win32Proj</Keyword>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <CharacterSet>Unicode</CharacterSet>
    <PlatformToolset>v100</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|X64'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|X64'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|X64'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings" />
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="Windows8SDK_x86.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="Windows8SDK_x86.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="Windows8SDK_x86.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="Windows8SDK_x64.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="Windows8SDK_x64.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="Windows8SDK_x64.props" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <OutDir>Bin\Desktop_2010\$(Platform)\$(Configuration)\</OutDir>
    <IntDir>Bin\Desktop_2010\$(Platform)\$(Configuration)\</IntDir>
    <TargetName>Effects11</TargetName>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|X64'">
    <OutDir>Bin\Desktop_2010\$(Platform)\$(Configuration)\</OutDir>
    <IntDir>Bin\Desktop_2010\$(Platform)\$(Configuration)\</IntDir>
    <TargetName>Effects11</TargetName>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <OutDir>Bin\Desktop_2010\$(Platform)\$(Configuration)\</OutDir>
    <IntDir>Bin\Desktop_2010\$(Platform)\$(Configuration)\</IntDir>
    <TargetName>Effects11</TargetName>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|X64'">
    <OutDir>Bin\Desktop_2010\$(Platform)\$(Configuration)\</OutDir>
    <IntDir>Bin\Desktop_2010\$(Platform)\$(Configuration)\</IntDir>
    <TargetName>Effects11</TargetName>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">
    <OutDir>Bin\Desktop_2010\$(Platform)\$(Configuration)\</OutDir>
    <IntDir>Bin\Desktop_2010\$(Platform)\$(Configuration)\</IntDir>
    <TargetName>Effects11</TargetName>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|X64'">
    <OutDir>Bin\Desktop_2010\$(Platform)\$(Configuration)\</OutDir>
    <IntDir>Bin\Desktop_2010\$(Platform)\$(Configuration)\</IntDir>
    <TargetName>Effects11</TargetName>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <WarningLevel>Level4</WarningLevel>
      <Optimization>Disabled</Optimization>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <OpenMPSupport>false</OpenMPSupport>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <FloatingPointModel>Fast</FloatingPointModel>
      <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
      <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
      <ExceptionHandling>Sync</ExceptionHandling>
      <AdditionalIncludeDirectories>.\Binary;.\Inc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PrecompiledHeaderFile>pchfx.h</PrecompiledHeaderFile>
      <AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
      <PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_LIB;D3DXFX_LARGEADDRESS_HANDLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
      <PrecompiledHeader>Use</PrecompiledHeader>
    </ClCompile>
    <Link>
      <AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
      <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <LargeAddressAware>true</LargeAddressAware>
      <RandomizedBaseAddress>true</RandomizedBaseAddress>
      <DataExecutionPrevention>true</DataExecutionPrevention>
      <TargetMachine>MachineX86</TargetMachine>
      <UACExecutionLevel>AsInvoker</UACExecutionLevel>
      <DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
    </Link>
    <Manifest>
      <EnableDPIAwareness>false</EnableDPIAwareness>
    </Manifest>
    <PreBuildEvent>
      <Command>
      </Command>
    </PreBuildEvent>
    <PostBuildEvent>
      <Command>
      </Command>
    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|X64'">
    <ClCompile>
      <WarningLevel>Level4</WarningLevel>
      <Optimization>Disabled</Optimization>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <OpenMPSupport>false</OpenMPSupport>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <FloatingPointModel>Fast</FloatingPointModel>
      <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
      <ExceptionHandling>Sync</ExceptionHandling>
      <AdditionalIncludeDirectories>.\Binary;.\Inc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PrecompiledHeaderFile>pchfx.h</PrecompiledHeaderFile>
      <AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
      <PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_LIB;D3DXFX_LARGEADDRESS_HANDLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
      <PrecompiledHeader>Use</PrecompiledHeader>
    </ClCompile>
    <Link>
      <AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
      <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <LargeAddressAware>true</LargeAddressAware>
      <RandomizedBaseAddress>true</RandomizedBaseAddress>
      <DataExecutionPrevention>true</DataExecutionPrevention>
      <TargetMachine>MachineX64</TargetMachine>
      <UACExecutionLevel>AsInvoker</UACExecutionLevel>
      <DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
    </Link>
    <Manifest>
      <EnableDPIAwareness>false</EnableDPIAwareness>
    </Manifest>
    <PreBuildEvent>
      <Command>
      </Command>
    </PreBuildEvent>
    <PostBuildEvent>
      <Command>
      </Command>
    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <WarningLevel>Level4</WarningLevel>
      <Optimization>MaxSpeed</Optimization>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <OpenMPSupport>false</OpenMPSupport>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <FloatingPointModel>Fast</FloatingPointModel>
      <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
      <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
      <ExceptionHandling>Sync</ExceptionHandling>
      <AdditionalIncludeDirectories>.\Binary;.\Inc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PrecompiledHeaderFile>pchfx.h</PrecompiledHeaderFile>
      <AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_LIB;D3DXFX_LARGEADDRESS_HANDLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader>Use</PrecompiledHeader>
    </ClCompile>
    <Link>
      <AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
      <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Windows</SubSystem>
      <OptimizeReferences>true</OptimizeReferences>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <LargeAddressAware>true</LargeAddressAware>
      <RandomizedBaseAddress>true</RandomizedBaseAddress>
      <DataExecutionPrevention>true</DataExecutionPrevention>
      <TargetMachine>MachineX86</TargetMachine>
      <UACExecutionLevel>AsInvoker</UACExecutionLevel>
      <DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
    </Link>
    <Manifest>
      <EnableDPIAwareness>false</EnableDPIAwareness>
    </Manifest>
    <PreBuildEvent>
      <Command>
      </Command>
    </PreBuildEvent>
    <PostBuildEvent>
      <Command>
      </Command>
    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|X64'">
    <ClCompile>
      <WarningLevel>Level4</WarningLevel>
      <Optimization>MaxSpeed</Optimization>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <OpenMPSupport>false</OpenMPSupport>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <FloatingPointModel>Fast</FloatingPointModel>
      <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
      <ExceptionHandling>Sync</ExceptionHandling>
      <AdditionalIncludeDirectories>.\Binary;.\Inc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PrecompiledHeaderFile>pchfx.h</PrecompiledHeaderFile>
      <AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_LIB;D3DXFX_LARGEADDRESS_HANDLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader>Use</PrecompiledHeader>
    </ClCompile>
    <Link>
      <AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
      <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Windows</SubSystem>
      <OptimizeReferences>true</OptimizeReferences>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <LargeAddressAware>true</LargeAddressAware>
      <RandomizedBaseAddress>true</RandomizedBaseAddress>
      <DataExecutionPrevention>true</DataExecutionPrevention>
      <TargetMachine>MachineX64</TargetMachine>
      <UACExecutionLevel>AsInvoker</UACExecutionLevel>
      <DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
    </Link>
    <Manifest>
      <EnableDPIAwareness>false</EnableDPIAwareness>
    </Manifest>
    <PreBuildEvent>
      <Command>
      </Command>
    </PreBuildEvent>
    <PostBuildEvent>
      <Command>
      </Command>
    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">
    <ClCompile>
      <WarningLevel>Level4</WarningLevel>
      <Optimization>MaxSpeed</Optimization>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <OpenMPSupport>false</OpenMPSupport>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <FloatingPointModel>Fast</FloatingPointModel>
      <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
      <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
      <ExceptionHandling>Sync</ExceptionHandling>
      <AdditionalIncludeDirectories>.\Binary;.\Inc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PrecompiledHeaderFile>pchfx.h</PrecompiledHeaderFile>
      <AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
      <PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;_LIB;D3DXFX_LARGEADDRESS_HANDLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader>Use</PrecompiledHeader>
    </ClCompile>
    <Link>
      <AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
      <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Windows</SubSystem>
      <OptimizeReferences>true</OptimizeReferences>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <LargeAddressAware>true</LargeAddressAware>
      <RandomizedBaseAddress>true</RandomizedBaseAddress>
      <DataExecutionPrevention>true</DataExecutionPrevention>
      <TargetMachine>MachineX86</TargetMachine>
      <UACExecutionLevel>AsInvoker</UACExecutionLevel>
      <DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
    </Link>
    <Manifest>
      <EnableDPIAwareness>false</EnableDPIAwareness>
    </Manifest>
    <PreBuildEvent>
      <Command>
      </Command>
    </PreBuildEvent>
    <PostBuildEvent>
      <Command>
      </Command>
    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile|X64'">
    <ClCompile>
      <WarningLevel>Level4</WarningLevel>
      <Optimization>MaxSpeed</Optimization>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <OpenMPSupport>false</OpenMPSupport>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <FloatingPointModel>Fast</FloatingPointModel>
      <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
      <ExceptionHandling>Sync</ExceptionHandling>
      <AdditionalIncludeDirectories>.\Binary;.\Inc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PrecompiledHeaderFile>pchfx.h</PrecompiledHeaderFile>
      <AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
      <PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;_LIB;D3DXFX_LARGEADDRESS_HANDLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader>Use</PrecompiledHeader>
    </ClCompile>
    <Link>
      <AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
      <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Windows</SubSystem>
      <OptimizeReferences>true</OptimizeReferences>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <LargeAddressAware>true</LargeAddressAware>
      <RandomizedBaseAddress>true</RandomizedBaseAddress>
      <DataExecutionPrevention>true</DataExecutionPrevention>
      <TargetMachine>MachineX64</TargetMachine>
      <UACExecutionLevel>AsInvoker</UACExecutionLevel>
      <DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
    </Link>
    <Manifest>
      <EnableDPIAwareness>false</EnableDPIAwareness>
    </Manifest>
    <PreBuildEvent>
      <Command>
      </Command>
    </PreBuildEvent>
    <PostBuildEvent>
      <Command>
      </Command>
    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemGroup />
  <ItemGroup>
    <CLInclude Include="pchfx.h" />
    <CLInclude Include=".\Inc\d3dx11effect.h" />
    <CLInclude Include=".\Inc\d3dxglobal.h" />
    <CLInclude Include=".\Binary\EffectBinaryFormat.h" />
    <CLInclude Include=".\Binary\EffectStateBase11.h" />
    <CLInclude Include=".\Binary\EffectStates11.h" />
    <CLInclude Include=".\Binary\SOParser.h" />
    <ClCompile Include="d3dxGlobal.cpp">
       <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
       <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
       <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">Create</PrecompiledHeader>
       <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|X64'">Create</PrecompiledHeader>
       <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|X64'">Create</PrecompiledHeader>
       <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Profile|X64'">Create</PrecompiledHeader>
    </ClCompile>
    <CLInclude Include="Effect.h" />
    <ClCompile Include="EffectAPI.cpp" />
    <ClCompile Include="EffectLoad.cpp" />
    <CLInclude Include="EffectLoad.h" />
    <ClCompile Include="EffectNonRuntime.cpp" />
    <ClCompile Include="EffectReflection.cpp" />
    <ClCompile Include="EffectRuntime.cpp" />
    <None Include="EffectVariable.inl" />
    <CLInclude Include="IUnknownImp.h" />
  </ItemGroup>
  <ItemGroup>
  </ItemGroup>
  <ItemGroup>
  </ItemGroup>
  <ItemGroup>
  </ItemGroup>
  <ItemGroup>
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets" />
</Project>