// Copyright 2005-2016 The Mumble Developers. All rights reserved.
// Use of this source code is governed by a BSD-style license
// that can be found in the LICENSE file at the root of the
// Mumble source tree or at <https://www.mumble.info/LICENSE>.


/* Copyright (C) 2009-2012, Snares <snares@users.sourceforge.net>
   Copyright (C) 2009-2012, Stefan Hacker <dD0t@users.sourceforge.net>
   Copyright (C) 2005-2012, Thorvald Natvig <thorvald@natvig.com>

   All rights reserved.

   Redistribution and use in source and binary forms, with or without
   modification, are permitted provided that the following conditions
   are met:

   - Redistributions of source code must retain the above copyright notice,
     this list of conditions and the following disclaimer.
   - Redistributions in binary form must reproduce the above copyright notice,
     this list of conditions and the following disclaimer in the documentation
     and/or other materials provided with the distribution.
   - Neither the name of the Mumble Developers nor the names of its
     contributors may be used to endorse or promote products derived from this
     software without specific prior written permission.

   THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
   ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
   LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
   A PARTICULAR PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE FOUNDATION OR
   CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
   EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
   PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
   PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
   LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
   NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
   SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/

#include "../mumble_plugin_win32.h"

using namespace std;

BYTE *pos1ptr;
BYTE *pos2ptr;
BYTE *pos3ptr;
BYTE *rot1ptr;
BYTE *rot2ptr;

static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &context, std::wstring &) {
	char menustate;
	char ccontext[128];

	float viewHor, viewVer;
	for (int i=0;i<3;i++)
		avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;

	bool ok;

	/*
		This plugin uses the following Variables:

			Address			Type	Description
			===================================
			0x013F79CC		float	Y-Coordinate
			0x013E8CF4		float	X-Coordinate
			0x013E8CF8		float	Z-Coordinate
			0x013F9E20		float	Horizontal view
			0x013F9E1C		float	Vertical view
			0x013E8D18		byte	Magic value (32 ingame / 0 spectating)
	*/
	ok = peekProc((BYTE *) 0x00801BA4, &menustate, 1);
	if (! ok)
		return false;
	if (menustate == 0)
		return true;

	ok = peekProc(pos1ptr, avatar_pos+1, 4) &&	//Y
	     peekProc(pos2ptr, avatar_pos, 4) &&	//X
	     peekProc(pos3ptr, avatar_pos+2, 4) && //Z
	     peekProc(rot1ptr, &viewHor, 4) && //Hor
	     peekProc(rot2ptr, &viewVer, 4) && //Ver
	     peekProc((BYTE *) 0x0122E0B8, ccontext, 128);

	if (! ok)
		return false;

	avatar_top[2] = -1; // Head movement is in front vector

	ccontext[127] = 0;
	context = std::string(ccontext);

	if (context.find(':')==string::npos)
		context.append(":27733");

	/*
	   Z-Value is increasing when heading north
				  decreasing when heading south
	   X-Value is increasing when heading east
				  decreasing when heading west
	   Y-Value is increasing when going up
				  decreasing when going down
	   1 unit = 1 meter (not confirmed)
	*/

	// Calculate view unit vector
	/*
	   Vertical view 0 when centered
				   ~+271 when looking up
				   ~+88 when looking down
	   Increasing when looking down.

	   Horizontal is +90 when facing north
					   0 when facing east
					+270 when facing south
					+180 when facing west
	   Increasing when turning left.
	*/
	viewVer *= static_cast<float>(M_PI / 180.0f);
	viewHor *= static_cast<float>(M_PI / 180.0f);

	avatar_front[0] = -sin(viewHor) * cos(viewVer);
	avatar_front[1] = -sin(viewVer);
	avatar_front[2] = cos(viewHor) * cos(viewVer);

	for (int i=0;i<3;i++) {
		camera_pos[i] = avatar_pos[i];
		camera_front[i] = avatar_front[i];
		camera_top[i] = avatar_top[i];
	}

	return true;
}

static int trylock(const std::multimap<std::wstring, unsigned long long int> &pids) {
	pos1ptr = pos2ptr = pos3ptr = rot1ptr = rot2ptr = NULL;

	if (! initialize(pids, L"etqw.exe", L"gamex86.dll"))
		return false;

	pos1ptr = pModule + 0x74EABC;
	pos2ptr = pModule + 0x74EAB4;
	pos3ptr = pModule + 0x74EAB8;
	rot1ptr = pModule + 0x75D2B4;
	rot2ptr = pModule + 0x75D30C;

	float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
	std::string context;
	std::wstring identity;

	if (fetch(apos, afront, atop, cpos, cfront, ctop, context, identity)) {
		return true;
	} else {
		generic_unlock();
		return false;
	}
}

static const std::wstring longdesc() {
	return std::wstring(L"Supports Enemy Territory: Quake Wars v1.50. No identity support yet.");
}

static std::wstring description(L"Enemy Territory: Quake Wars v1.50");
static std::wstring shortname(L"Enemy Territory: Quake Wars");

static int trylock1() {
	return trylock(std::multimap<std::wstring, unsigned long long int>());
}

static MumblePlugin etqwplug = {
	MUMBLE_PLUGIN_MAGIC,
	description,
	shortname,
	NULL,
	NULL,
	trylock1,
	generic_unlock,
	longdesc,
	fetch
};

static MumblePlugin2 etqwplug2 = {
	MUMBLE_PLUGIN_MAGIC_2,
	MUMBLE_PLUGIN_VERSION,
	trylock
};

extern "C" __declspec(dllexport) MumblePlugin *getMumblePlugin() {
	return &etqwplug;
}

extern "C" __declspec(dllexport) MumblePlugin2 *getMumblePlugin2() {
	return &etqwplug2;
}
