// Copyright 2005-2016 The Mumble Developers. All rights reserved.
// Use of this source code is governed by a BSD-style license
// that can be found in the LICENSE file at the root of the
// Mumble source tree or at <https://www.mumble.info/LICENSE>.

#ifndef MUMBLE_MUMBLE_CLIENTUSER_H_
#define MUMBLE_MUMBLE_CLIENTUSER_H_

#include <QtCore/QReadWriteLock>

#include "User.h"
#include "Timer.h"
#include "Settings.h"

class ClientUser : public QObject, public User {
	private:
		Q_OBJECT
		Q_DISABLE_COPY(ClientUser)
	public:
		Settings::TalkState tsState;
		Timer tLastTalkStateChange;
		bool bLocalIgnore;
		bool bLocalMute;

		float fPowerMin, fPowerMax;
		float fAverageAvailable;
		float fLocalVolume;

		int iFrames;
		int iSequence;

		QByteArray qbaTextureFormat;
		QString qsFriendName;

		QString getFlagsString() const;
		ClientUser(QObject *p = NULL);

		/**
		 * Determines whether a user is active or not
		 * A user is active when it is currently speaking or when the user has
		 * spoken within Settings::uiActiveTime amount of seconds.
		 */
		bool isActive();

		static QHash<unsigned int, ClientUser *> c_qmUsers;
		static QReadWriteLock c_qrwlUsers;

		static QList<ClientUser *> c_qlTalking;
		static QReadWriteLock c_qrwlTalking;
		static QList<ClientUser *> getTalking();
		static QList<ClientUser *> getActive();

		static void sortUsersOverlay(QList<ClientUser *> &list);

		static ClientUser *get(unsigned int);
		static bool isValid(unsigned int);
		static ClientUser *add(unsigned int, QObject *p = NULL);
		static ClientUser *match(const ClientUser *p, bool matchname = false);
		static void remove(unsigned int);
		static void remove(ClientUser *);
	protected:
		static bool lessThanOverlay(const ClientUser *, const ClientUser *);
	public slots:
		void setTalking(Settings::TalkState ts);
		void setMute(bool mute);
		void setDeaf(bool deaf);
		void setSuppress(bool suppress);
		void setLocalIgnore(bool ignore);
		void setLocalMute(bool mute);
		void setSelfMute(bool mute);
		void setSelfDeaf(bool deaf);
		void setPrioritySpeaker(bool priority);
		void setRecording(bool recording);
	signals:
		void talkingStateChanged();
		void muteDeafStateChanged();
		void prioritySpeakerStateChanged();
		void recordingStateChanged();
};

#endif
