// Copyright 2005-2016 The Mumble Developers. All rights reserved.
// Use of this source code is governed by a BSD-style license
// that can be found in the LICENSE file at the root of the
// Mumble source tree or at <https://www.mumble.info/LICENSE>.

/* Copyright (C) 2009-2012, Snares <snares@users.sourceforge.net>
   Copyright (C) 2005-2012, Thorvald Natvig <thorvald@natvig.com>

   All rights reserved.

   Redistribution and use in source and binary forms, with or without
   modification, are permitted provided that the following conditions
   are met:

   - Redistributions of source code must retain the above copyright notice,
     this list of conditions and the following disclaimer.
   - Redistributions in binary form must reproduce the above copyright notice,
     this list of conditions and the following disclaimer in the documentation
     and/or other materials provided with the distribution.
   - Neither the name of the Mumble Developers nor the names of its
     contributors may be used to endorse or promote products derived from this
     software without specific prior written permission.

   THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
   ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
   LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
   A PARTICULAR PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE FOUNDATION OR
   CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
   EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
   PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
   PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
   LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
   NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
   SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/

#include "../mumble_plugin_win32.h"

using namespace std;

BYTE *posptr;
BYTE *rotptr;
BYTE *stateptr;
BYTE *hostptr;

static bool calcout(float *pos, float *rot, float *opos, float *front, float *top) {
	float h = rot[0];
	float v = rot[1];

	if ((v < -360.0f) || (v > 360.0f) || (h < -360.0f) || (h > 360.0f))
		return false;

	h *= static_cast<float>(M_PI / 180.0f);
	v *= static_cast<float>(M_PI / 180.0f);

	// Seems Insurgency is in inches. INCHES?!?
	opos[0] = pos[0] / 39.37f;
	opos[1] = pos[2] / 39.37f;
	opos[2] = pos[1] / 39.37f;

	front[0] = cos(v) * cos(h);
	front[1] = -sin(h);
	front[2] = sin(v) * cos(h);

	h -= static_cast<float>(M_PI / 2.0f);

	top[0] = cos(v) * cos(h);
	top[1] = -sin(h);
	top[2] = sin(v) * cos(h);

	return true;
}

static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, string &context, wstring &) {
	for (int i=0;i<3;i++)
		avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;

	float ipos[3], rot[3];
	bool ok;
	char state;
	char chHostStr[40];
	string sHost;
	wostringstream new_identity;
	ostringstream new_context;

	ok = peekProc(posptr, ipos, 12) &&
	     peekProc(rotptr, rot, 12) &&
	     peekProc(stateptr, &state, 1) &&
	     peekProc(hostptr, chHostStr, 40);
	if (!ok)
		return false;

	chHostStr[39] = 0;

	sHost.assign(chHostStr);
	if (sHost.find(':')==string::npos)
		sHost.append(":27015");

	new_context << "<context>"
	<< "<game>insurgency</game>"
	<< "<hostport>" << sHost << "</hostport>"
	<< "</context>";
	context = new_context.str();

	/* TODO
	new_identity << "<identity>"
			<< "<name>" << "SAS" << "</name>"
		     << "</identity>";
	identity = new_identity.str(); */

	// Check to see if you are spawned
	if (state == 0 || state == 1)
		return true; // Deactivate plugin

	ok = calcout(ipos, rot, avatar_pos, avatar_front, avatar_top);
	if (ok) {
		for (int i=0;i<3;++i) {
			camera_pos[i] = avatar_pos[i];
			camera_front[i] = avatar_front[i];
			camera_top[i] = avatar_top[i];
		}
		return true;
	}

	return false;
}

static int trylock(const std::multimap<std::wstring, unsigned long long int> &pids) {
	posptr = rotptr = NULL;

	if (! initialize(pids, L"hl2.exe", L"client.dll"))
		return false;

	BYTE *mod_engine=getModuleAddr(L"engine.dll");
	if (!mod_engine)
		return false;

	// Check if we really have Insurgency running
	/*
		position tuple:		client.dll+0x47171c  (x,y,z, float)
		orientation tuple:	client.dll+0x4f1458  (v,h float)
		ID string:			client.dll+0x31a80a = "CombatWeapon@@" (14 characters, text)
		spawn state:        client.dll+0x4aee58  (0 when at main menu, 1 when not spawned, 4 to 5 when spawned)
		host string: 		engine.dll+0x3909c4 (ip:port zero-terminated string)
	*/

	// Remember addresses for later
	posptr = pModule + 0x4F1EE0;
	rotptr = pModule + 0x4F247C;
	stateptr = pModule + 0x4AFEB8;
	hostptr = mod_engine + 0x3909A4;

	//Gamecheck
	char sMagic[14];
	if (!peekProc(pModule + 0x46B512, sMagic, 14) || strncmp("CombatWeapon@@", sMagic, 14)!=0)
		return false;

	// Check if we can get meaningful data from it
	float apos[3], afront[3], atop[3];
	float cpos[3], cfront[3], ctop[3];
	wstring sidentity;
	string scontext;

	if (fetch(apos, afront, atop, cpos, cfront, ctop, scontext, sidentity)) {
		return true;
	} else {
		generic_unlock();
		return false;
	}
}

static const std::wstring longdesc() {
	return std::wstring(L"Supports Insurgency pModule build 4044. No identity support yet.");
}

static std::wstring description(L"Insurgency: Modern Infantry Combat (Build 4044)");
static std::wstring shortname(L"Insurgency: Modern Infantry Combat");

static int trylock1() {
	return trylock(std::multimap<std::wstring, unsigned long long int>());
}

static MumblePlugin insurgencyplug = {
	MUMBLE_PLUGIN_MAGIC,
	description,
	shortname,
	NULL,
	NULL,
	trylock1,
	generic_unlock,
	longdesc,
	fetch
};

static MumblePlugin2 insurgencyplug2 = {
	MUMBLE_PLUGIN_MAGIC_2,
	MUMBLE_PLUGIN_VERSION,
	trylock
};

extern "C" __declspec(dllexport) MumblePlugin *getMumblePlugin() {
	return &insurgencyplug;
}

extern "C" __declspec(dllexport) MumblePlugin2 *getMumblePlugin2() {
	return &insurgencyplug2;
}
